Sunday 11 February 2007

Brainstorm Idea - Alex


Interactive Video Game Develops Confidence and Optimism


During their growth and development, children go through many stages of self-doubt. They are always comparing themselves to others, and they often see themselves as coming up short. In addition, our world is so full of negative feedback and therefore we have the obligation as a society to offset this natural tendency in our children by giving them the skills to think more positively and stay focused in the right direction. There is real value in discussing positive thinking and self-esteem but sadly, these subjects are not yet included in the school curriculum.

A portable, fully interactive video game could be ideal for this cause since the majority of children play video games. From a psychological perspective we want them to be talking about how cool this game is, while we almost want them to be unaware that they are educating themselves. The challenge is to making it fun so that they will use it!

First of all, the game should be light weighted and its size should be that of a typical portable video game. It will have a touch screen monitor which will be able to recognize the age and the sex of the kid by his fingertip.

When the game begins the kid will have the ability to choose the main theme of his game by choosing amongst a plethora of cartoon heroes. The themes will be be automatically updated by its wireless connection capability. The chosen hero will guide the kid by giving him verbal and written directions on what to do next.

Different elements will come up depending on the path chosen. Each path may contain entertaining video games, educational videos, animation stories, puzzles etc. According to the kids choices the game will have the intelligence to offer tips on how the kid should think in order to get what he wants out of the game. In other words, this fully interactive video game has infinite endings so as they are playing the game it takes them on different routes each time- kind of like conversations do.

The game’s aim would be to encourage children to think and on a grand scale to enrich their lives and encourage a better society. It is essential of course that this game is developed with the assistance of psychology experts, teachers, parents and doctors.

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